How to Solve Minimum Play Problems in Youth Football

X’s and O’s and scheme are huge in developing a dominating team in youth ورود به سایت بت مجیک, but the nuances of the game require most of us to be good at doing many things most football coaches at the upper levels don’t have to deal with. Unless you are coaching a “select” team or have 50-60 kids on your squad, the typical youth football coach is going to have to develop some unathletic kids into competent starters and competent backups.

The typical youth football team consists of 22-27 kids. If for the sake of discussion you have 24, the typical team will have 4-5 kids from that group that are real “football players”, athletic enough or tough enough kids that can start both ways. Now you have 19 kids remaining, of which you have 12 starting spots left on offense and defense. Of the remaining 19, you will typically have 3-4 kids that are smart enough that through technique and alignment/assignment mastery they will start at a position but may lack some of the physical attributes that are required to play the position well. Of the remaining 15, most teams will have 5-6 kids that are “average” meaning they possess average athleticism and enough mental ability that they will start on one side of the ball.

So now you are left with 9 “minimum play” kids, which are usually well below average size and athleticism, often first year kids that are very lost. Often the remaining nine, 4 are often kids that are totally out of their element. Many times these are the kids that are first year kids giving football “a try” that often play just one year and are either very weak physically, mentally or both. Sometimes these kids are playing just to please a parent.

You are going to have to develop a starter or two out of that group pf “minimum play” kids as well as some competent back ups. Many youth football leagues including Pop Warner have minimum play rules, where you have to play everyone a pre-set number of plays. Even for those of us that have no minimum rules, many of us self impose a minimum play standard to insure all the kids get at least some playing time if they attend practices regularly. When faced with this challenge the youth coach has to be willing, able and interested in developing weaker players. I for one look forward to it and embrace it as a challenge and opportunity to help someone develop an appreciation and love for the game and helping someone that in many cases wouldn’t get much attention elsewhere. On a selfish note if you have minimum play requirements, the development of these players may be the difference in your teams winning or losing. Often in leagues like Pop Warner where minimum play rules are strictly enforced, how well your least talented players perform versus the other teams least talented players is a strategy unto itself.

When developing kids like this, the starting point is to have a scheme on offense and defense that can accommodate them. What we mean here is the scheme is player friendly at certain positions. These positions do not require a tremendous amount of skill, size or athleticism but still add value to each snap. An old way to do this was to split your worst player out 20 yards, force the defense to cover him and play in essence 10 versus 10 football. The problem with that is any descent defensive coordinator is going to write down and track your minimum play kids and when they split out like that, the defense is either going to ignore him or at least split the difference and cover him with “1/2” a man. So that defense starts in a scheme outnumbering the offense 10 ½ to 10. That poor kid split out knows he’s out there for no real reason at all other than to get in his required plays, providing no real value to the snap and a parent problem in waiting. I doubt he’s developing any skills or a love for the game either. If you have 4-5 real weak kids and you try and get them all in at the “leper” position, it may be tough to them all their plays.

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